NOMIGAME_WINDOWS版

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NOMI GAME WINDOWS版のVisualBasicプログラムです。ご参考ください。

'変数宣言
Option Explicit
Dim st, pw, nx, ny, dy, bl As Integer
Dim a, b, c As Long

'ブロックの配置
Private Sub put_block()
For a = 1 To bl
nx = Rnd * 4600 + 800
ny = Rnd * (1000 - 1000 * (bl < 20)) + 1250 - 1000 * (bl >= 20)
Line (nx, ny)-(nx + 250 + (bl < 10) * 100, ny + 400), QBColor(10), BF
Line (nx, 190)-(nx + 250 + (bl < 10) * 100, 190), QBColor(10), BF
Next
Line (270, 3100)-(520, 3650), QBColor(2), BF
Line (270, 190)-(520, 190), QBColor(10), BF
Line (6120, 3100)-(6370 + (bl < 10) * 100, 3650), QBColor(13), BF
Line (6120, 190)-(6370 + (bl < 10) * 100, 190), QBColor(10), BF
c = 0
'クリアできない面を無くす
For a = 270 To 6370 Step 10
b = Point(a, 190)
If b = QBColor(15) Then
c = c + 10
'下式の"C>XXXX"の数字がクリア不可能な間隔
If c > 1700 Then
nx = a - c / 2
ny = Rnd * (1000 - 1000 * (bl < 20)) + 1250 - 1000 * (bl >= 20)
Line (nx, ny)-(nx + 250 + (bl < 10) * 100, ny + 400), QBColor(10), BF
c = 0
End If
ElseIf b = QBColor(10) Then
c = 0
End If
Next
Line (270, 190)-(6380, 190), QBColor(15)
End Sub

'ノミ表示
Private Sub Nomi()
Line (nx, ny)-(nx + 40, ny + 40), QBColor(a), BF
End Sub

'コマンドボタン1処理
Private Sub Command1_Click()

'ゲーム画面表示
If st = 0 Then
Combo1.Visible = False
Label4.Visible = False
Cls
Line (200, 200)-(6500, 3650), QBColor(15), BF
st = 1
If Combo1 = "EASY" Then
bl = 25
ElseIf Combo1 = "DIFFICULT" Then: bl = 10
ElseIf Combo1 = "MANIA" Then: bl = 6
Else: bl = 16
End If
Timer2.Interval = 150
Command2.Visible = False
put_block

'ノミ初期座標
a = 1: nx = 380: ny = 3060: Nomi
Command1.Caption = "JUMP"

'パワーゲージ表示オン
ElseIf st = 1 Then
st = 2: pw = -1

'ゲームオーバー処理
ElseIf st = 5 Then
st = 0
Label2.Visible = False
Label3.Visible = False
Cls
Combo1.Visible = True
Label4.Visible = True
Label1.Visible = True
Command2.Visible = True
Command1.Caption = "START"

End If
End Sub

'ジャンプ処理オン1
Private Sub Command1_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
If st = 2 Then
Timer2.Interval = 80
st = 3: a = 1: Nomi
dy = -(pw + 1) * 20
End If
End Sub

'ジャンプ処理オン2
Private Sub Command1_MouseUp(Button As Integer, Shift As Integer, X As Single, Y As Single)
If st = 3 Then st = 4
End Sub


'プログラム終了
Private Sub Command2_Click()
End
End Sub

'初期設定
Private Sub Form_Load()
Timer1.Interval = 1
Randomize
End Sub


'パワーゲージ表示
Private Sub Timer1_Timer()
If st = 2 Then
pw = pw + 1
If pw > 17 Then
pw = 0
Line (2800, 3800)-(6350, 4300), &H8000000F, BF
End If
Line (pw * 200 + 2800, 3800)-(pw * 200 + 2950, 4300), QBColor(14), BF
End If
Timer1.Interval = 30

End Sub


'ノミ各種処理
Private Sub Timer2_Timer()

'ノミ点滅
If st = 1 Or st = 2 Then
If a = 1 Then
a = 12: Nomi
ElseIf a = 12 Then
a = 1: Nomi
End If

'ノミ移動
ElseIf st = 4 Then
nx = nx + 60
ny = ny + dy
dy = dy + 20

'当たり判定
a = Point(nx, ny + 40)
b = Point(nx + 40, ny + 40)
If dy > -20 And (a = QBColor(2) Or a = QBColor(10) Or b = QBColor(2) Or b = QBColor(10)) Then
Line (2800, 3800)-(6350, 4300), &H8000000F, BF
st = 1: a = 1
Timer2.Interval = 150
ElseIf a = QBColor(13) Or b = QBColor(13) Then
st = 5
Label3.Visible = True
Command1.Caption = "RETURN"
End If

'ノミ画面はみ出し判定
If nx > 200 And ny > 200 And nx < 6460 And ny < 3610 Then
a = 1: Nomi
ElseIf nx > 6459 Or ny > 3609 Then
st = 5
Label2.Visible = True
Command1.Caption = "RETURN"
End If

End If
End Sub

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『NOMI GAME WINDOWS版』 - 製作: 小川 邦久 / ご意見・ご感想 / プライバシーポリシー
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